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Changelog

v11.0

  • implement dynamic prop entities

  • add “demo_seek_expr”, “entities” commands

  • don’t create selection colliders for anything other than players, weapons, and projectiles

v10.4

  • add Highlights auto-seek mode, which goes through all highlights (frags) on the match

  • add Utility-throw auto-seek mode, which goes through all thrown utility on the match

v10.3

  • locate CS2 folder based on Steam library config

v10.2

  • release for Web version

  • re-embed files

  • some UI adjustments for Web version:
    • disable “Drag folder” text
    • disable “Current folder” text
  • disable confirmation dialog when game files are not loaded

  • disable shadows by default on Web

  • upgrade DemoFileNet library to v0.18.1

  • add multi-threading support for library on Wasm, but only for 1 background Task
    • pre-processing time is ~ 11 seconds

v10.1

  • fix NRE on startup

v10.0

  • play sounds from demo file

  • load additional sounds needed for all footsteps, weapons, physics and world SoundEvents

  • when starting a sound, immediately start it (if conditions are satisfied), don’t wait for next frame

  • choose sound index (inside of SoundEvent) deterministically based on sound’s starting time
    • it’s still not perfect
  • play weapon reload sounds

v9.3

  • bullet tracers now use correct direction

  • reduce bullet tracer duration to 0.05 (from 0.0833)

  • fix reading “Pitch” property of SoundEvent - fixes sound for AUG

  • remove memory allocation from SoundManager.Update()

  • disable warnings logged by TMP - needed because sometimes it constantly spams the Console when unknown characters appear in the Console itself

  • upgrade DemoFileNet library to v0.17.1

v9.2

  • add flashed (blinded) indicator in HUD

  • display chat messages

  • fix for : sometimes, current match state in UI is “Timeout” or “Match paused”, even while round is still playing

  • “trigger_hurt” and “world” in Kill Feed are displayed using “suicide” icon

v2.1

  • recalculate vertex normals on import
  • add profiler commands

v2.0

  • integrate UGameCore : Console, commands, UI, windows, folder picker

v1.5

  • more camera controls (zoom, pan)
  • add runtime inspectors for Material, Shader, Mesh
  • implement selection history + undo/redo
  • don’t use light temperature

v1.4

  • greatly reduce size of meshes
  • use mesh colliders for selection