v11.0
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implement dynamic prop entities
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add “demo_seek_expr”, “entities” commands
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don’t create selection colliders for anything other than players, weapons, and projectiles
implement dynamic prop entities
add “demo_seek_expr”, “entities” commands
don’t create selection colliders for anything other than players, weapons, and projectiles
add Highlights auto-seek mode, which goes through all highlights (frags) on the match
add Utility-throw auto-seek mode, which goes through all thrown utility on the match
release for Web version
re-embed files
disable confirmation dialog when game files are not loaded
disable shadows by default on Web
upgrade DemoFileNet library to v0.18.1
play sounds from demo file
load additional sounds needed for all footsteps, weapons, physics and world SoundEvents
when starting a sound, immediately start it (if conditions are satisfied), don’t wait for next frame
bullet tracers now use correct direction
reduce bullet tracer duration to 0.05 (from 0.0833)
fix reading “Pitch” property of SoundEvent - fixes sound for AUG
remove memory allocation from SoundManager.Update()
disable warnings logged by TMP - needed because sometimes it constantly spams the Console when unknown characters appear in the Console itself
upgrade DemoFileNet library to v0.17.1
add flashed (blinded) indicator in HUD
display chat messages
fix for : sometimes, current match state in UI is “Timeout” or “Match paused”, even while round is still playing
“trigger_hurt” and “world” in Kill Feed are displayed using “suicide” icon
v7.2
v6.9
v6.8