v17.2
- change some smoke parameters:
- HEGrenadeEffectDuration: 4 -> 3
- HEGrenadeSmokeIntersectionRadius: 4 -> 7, with distance curve
- gravity weight: 1.5 -> 1.75
- batch voxel raycasts into 1 trip to managed code
- no difference in performance
smoke_export_voxels_all
, smoke_export_voxels_alive
commandsUtility-throw mode can seek to projectile detonations, and can follow projectiles during their flight
fix pre-processing of Projectiles whose Pawn is dead at moment of creation of Projectile
set smoke effect duration to 22
add support for running multiple commands (separated by ;
or new line) at once
fix camera icon disappearing after team switch
fix non-visible ProgressBar when opening demo
fix for Smoke circular timer on MiniMap while seeking
automatically resize Big MiniMap when display size changes
close MiniMap when demo closes
fix for missing RoundStart events ; fix seeking through rounds 1 by 1 ;
add “players” command
clear selection when player is clicked in HUD - fixes selection box staying on previous players
add “Auto choose Spectator” ContextMenu item in player HUD
add commands: spec_player, spec_player_by_accountid, spec_mode, spec_choose_spectator
change how TeamNumber is obtained when creating Pawn : use Pawn’s TeamNumber, instead of PlayerController’s
change default value of snd_weaponvolume
from 1 to 0.5
switch to Forward renderer on Web platform, during build pre-processing step
fix for reading Inferno positions on old demos
display HUD for currently spectated player, with additional info: health number, ammo numbers
display Inferno (Molotov) on MiniMap
display C4’s beeping-circle on MiniMap
display HE grenade explosion effect on MiniMap
display Flashbang detonation on MiniMap
fade-out Smoke on MiniMap
change MiniMap toggle key to CTRL
forbid toggling MiniMap to “None” visibility
fix bug when loading Vertigo : add OBJECT_TYPE_BAKED_GEOMETRY flag
fix bug when loading Anubis, Ancient, Office : add OBJECT_TYPE_OVERLAY flag
upgrade VRF library (8884d7204e650e5b83ecf4b1b7db3d8f0d7f3eec, 02-Nov-24)
add logo
disable splash screen
switch to Master C++ configuration for Windows IL2CPP
display status text in MatchBrowser
set Console.maxNumLogMessages
to 200 (was 100)
remove “Online” tab in MatchBrowser
disable WebGPU
cache big data file on first page load - as soon as ServiceWorker is installed
fix for not being able to write to Clipboard on Web
minimap textures are available even when game files are not
fix caching on Web
add support for CORS proxy for CSTV broadcasts
add “Copy match link” and “Copy playcast command” buttons in match’s ContextMenu
switch back to Forward+ renderer
fix Warmup timer (it was always displaying duration of Warmup instead of time left)
display live matches in Match Browser
don’t create new message boxes for the same title
when focusing on player by user action, if current mode is ThirdPersonAnchor, switch to FirstPerson
add ContextMenu for players HUD
add ContextMenu in MatchBrowser for live matches
fix demo restarting : properly store last opened demo file path, and store dialog file path separately
when choosing which ServerName to display, give priority to HostName
fix parsing “SLOTNAME” in chat messages
fix for: A & B site remain on Minimap after demo unload
TeamNumber
from pawn itself, not from it’s CSPlayerController
<OptimizationPreference>Speed</OptimizationPreference>
in librarydisable data caching on Web, to try to make it possible for Browser to fetch new version
switch IL2CPP configuration to Master, on Web platform
display MiniMap even if game files are not available
close demo when unloading game resources
fix players’ voice on Web, by using separate AudioSource for every chunk of audio data
AudioClip.SetData()
doesn’t work correctly on WebAudioBufferLatency
to 0.15upgrade DemoFileNet library (eec87931ad770ac249a9bdfeb622d869537c6737, 08-Oct-24, v0.24.1+)
fix for: projectiles that were created before demo recording started, can have sound starting time < 0
fix KillFeed UI bug: there was an empty UI element on top
fix: don’t try to create dynamic props when map is not loaded, because model hashes are not calculated
introduce MaxNumConcurrentSounds and set it to 100
log chat messages to Console
add support for more chat messages (those found in POV demos)
invoke GameEvents and Messages with the correct SubTick assigned
EventNonAlloc
during demo update
add “sv_ignoregrenaderadio” cvar
minimap window consumes input
add “snd_weaponvolume” cvar
implement MiniMap
add commands: getpos, setpos, setang
“Restart” button can now open last opened demo, even after game restart
use object pooling in KillFeed UI
add commands: exit, quit, echo, status, demo_info, exec
add aliases or rename commands: playdemo, disconnect, demo_gototick, demo_timescale, spec_autodirector
implement dynamic prop entities
add “demo_seek_expr”, “entities” commands
don’t create selection colliders for anything other than players, weapons, and projectiles
add Highlights auto-seek mode, which goes through all highlights (frags) on the match
add Utility-throw auto-seek mode, which goes through all thrown utility on the match
release for Web version
re-embed files
disable confirmation dialog when game files are not loaded
disable shadows by default on Web
upgrade DemoFileNet library to v0.18.1
play sounds from demo file
load additional sounds needed for all footsteps, weapons, physics and world SoundEvents
when starting a sound, immediately start it (if conditions are satisfied), don’t wait for next frame
bullet tracers now use correct direction
reduce bullet tracer duration to 0.05 (from 0.0833)
fix reading “Pitch” property of SoundEvent - fixes sound for AUG
remove memory allocation from SoundManager.Update()
disable warnings logged by TMP - needed because sometimes it constantly spams the Console when unknown characters appear in the Console itself
upgrade DemoFileNet library to v0.17.1
add flashed (blinded) indicator in HUD
display chat messages
fix for : sometimes, current match state in UI is “Timeout” or “Match paused”, even while round is still playing
“trigger_hurt” and “world” in Kill Feed are displayed using “suicide” icon
v7.2
v6.9
v6.8